
Invoking il2cpp with arguments : -convert -to -cpp -emit -null -checks -enable -array -bounds -check -dotnetprofile = "unityaot" -compile -cpp -libil2cpp - static -platform = "MacOSX" -architecture = "ARM64" -configuration = "Release" -outputpath = "/Users/dmitry/projects/Temp/TestAppleSilicon/Library/Il2cppBuildCache/macOS/ARM64/Native/GameAssembly.dylib" -cachedirectory = "/Users/dmitry/projects/Temp/TestAppleSilicon/Assets/./Library/macOS/ARM64/il2cpp_cache" -avoid -dynamic -library -copy -incremental -g -c -time -slice = 3 -baselib -directory = "/Applications/Unity/Hub/Editor/2020.2.0b2/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/macos_ARM64_nondevelopment_il2cpp" -profiler -report -map -file -parser = "/Applications/Unity/Hub/Editor/2020.2.0b2/Unity.app/Contents/Tools/MapFileParser/MapFileParser" -directory = "/Users/dmitry/projects/Temp/TestAppleSilicon/Temp/StagingArea/Data/Managed" -generatedcppdir = "/Users/dmitry/projects/Temp/TestAppleSilicon/Library/Il2cppBuildCache/macOS/ARM64/il2cppOutput" The diff can be found at Įxpected resolution: Updated HDRP packages will be rolling out in coming weeks.
#11.7 mac emulator update#
Workaround: While waiting for official package releases to update for 7.x and beyond, you can apply the fix yourself. Known issue: Any existing HDRP package fails to initialize renderer properly under macOS 11.0 due to incorrect version number check. We are in process of backporting the fix to all supported Unity releases.
#11.7 mac emulator mac#
Known issue: Building Mac Standalone player with IL2CPP scripting backend fails if you're running macOS Big SurĮxpected resolution: This is fixed in 2020.2.0a18.
#11.7 mac emulator for mac#
Visual Studio Code has a beta with a fix: Įxpected resolution: Visual Studio for Mac crash was fixed in one of macOS Big Sur beta releases, and Visual Studio code has a beta with Apple silicon support.

Known issue: Visual Studio for Mac and Visual Studio Code crash on startup on Apple silicon hardware. Known issue: C# compiler crashes in Unity 2020.2 on Apple silicon hardwareĮxpected resolution: This was fixed in Unity 2020.2.0a19.


Known issue: Unity Hub doesn’t work on Apple silicon hardwareĮxpected resolution: This is fixed in the Unity Hub 2.4.0.
